Projects
Collision Detection
- Penetration Metric for Deforming Tetrahedra using Object Norm
- Continuous Penetration Depth Computation for Rigid Models using Dynamic Minkowski Sums
- Exact and Adaptive Signed Distance Fields Computation for Rigid and Deformable Models on GPUs
- Simple Culling Methods for Continuous Collision Detection of Deforming Triangles
- Continuous Collision Detection for Non-rigid Contact Computations using Local Advancement
- gSaP: Real-time Collision Culling of a Million Bodies on Graphics Processing Units
- Interactive Hausdorff Distance Computation for General Polygonal Models
- C2A: Controlled Conservative Advancement for Continuous Collision Detection of Polygonal Models
- Continuous collision detection for articulated models using Taylor models and temporal culling
- Continuous collision detection for adaptive simulations of articulated bodies
- Streaming AABBs
- Interactive Continuous Collision Detetion for Non-Convex Polyhedra
- Generalized Penetration Depth
- Fast Pairwise Collision Detection of Triangular Meshes using GPUs
- Fast Continuous Collision Detection for Articulated Models
- Interactive and Continuous Collision Detection for Avatars in Virtual Environments
- Fast Penetration Depth Computation using Rasterization Hardware and Hierarchical Refinement
- DEEP: Dual-space Expansion for Estimating Penetration Depth
Physically-based Modeling and Animation
- Physics-based Surface Deformation for Kinetic Projection Mapping
- Full-body Animation of Human Locomotion in Reduced Gravity using Physics-based Control
- User-Guided Volumetric Approximation Using Swept Sphere Volumes for Physically-based Animation
- View-dependent dynamics of articulated bodies
- Fast Penetration Depth Computation for Physically-based Animation
CAGD
- Reliable Sweeps
- Non-stationary interpolatry subdivision (Best Poster Award in GMP 2006)
- Fast Swept Volume Approximation for Complex Polyhedral Models (Best Paper Award in ACM Solid Modeling 2003)
- Feature-sensitive Subdivision and Iso-surface Reconstruction
- Efficient Max-Norm Distance Computation and Reliable Voxelization
Visualization
Robotics
- OctoMap-RT: Fast Probabilistic Volumetric Mapping Using Ray-Tracing GPUs
- <CO-DRAW> Robotic Art Exhibition
- Artistic Pen Drawing on an Arbitrary Surface using an Impedance-controlled Robot
- GPU-based Motion Planning under Uncertainties using POMDP
- CCQ: Efficient Local Planning using Connection Collision Query
- D-Plan: Efficient Collision-Free Path Computation for Part Removal and Disassembly (Best Paper Award in CAD 2008)
- Complete Motion Planning
- Fast Penetration Depth Computation using Rasterization Hardware and Hierarchical Refinement